sara.a.eskelinen@gmail.com

sara.a.eskelinen@gmail.com

SARA ESKELINEN

sara.a.eskelinen@gmail.com

Hexanomaly

Type

Mixed Reality

Year

2025-2026

Roles

Narrative Lead, Marketing, Technical Artist, Concept Artist, Programmer

Mixed Reality

2025-2026

Narrative Lead, Marketing, Technical Artist, Concept Artist, Programmer

Type

Year

Roles

Finalist in #Student-category in

Finalist in #Student-category in

Mixed Reality

2025-2026

Narrative Lead, Marketing, Technical Artist, Concept Artist, Programmer

Type

Year

Roles

Hexanomaly

Hexanomaly is a Mixed Reality Real Time Strategy board game built on Meta Quest 3 using Unity. It has multiplayer support for up to 4 players. In Hexanomaly, you play as a leader of one of four factions consisting of murderously cute animals. Your goal is to conquer and defeat all other factions and rise to the ranks as the last one standing.

The game was made together with a team consisting of XR Design students in Metropolia University of Applied Sciences. It was nominated for a finalist in Laval Virtual 2026 #Student-category where it gained appraisal for its strong visuals and technological prowess.

I worked in multiple different roles in Hexanomaly. My main roles were Technical Artist and Concept Artist but during the later development my role was heavily focused on programming. Hexanomaly uses Unity C# as its coding language.

My main responsibilities were concepting and creating visual effects as well as implementing them. The visual effects were made by making textures in Photoshop, importing them to Unity and using either Particle Systems or Visual Effect Graph depending on the use case.

After starting development, I realised the players need to have a reason to care about their faction and the world. After discussing with the team, I took charge of our narrative direction and built a reason for the player to care.

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